Ppl thinks this game is a dungeon keeper for kids, and dungeon keeper was already super easy and braindead, so they think its some kind of mobile crap or something. Kalypso snonsored some streamers who had like 200 viewers and only played first two boring missions, srsly how can you convince ppl to play your game if you show a guy who struggle with building gobblers farm and hideout? There are streamers on twitch who sometimes play RTS games, and their viewers count do not drop under 5k no matter what they play, like cohnCarnage, forsen, admiralBahroo. Add zoom out, add options to disable hand of evil, add more modes and maps for skirmish and multiplayer.įinally make better marketing. Make more different heroes like in dungeons 2, create tech tree and resources for heroes cities.īalance difficulties better for campaign, add diabolic, and easy. Make day/night cycle core mechanic like in warcraft 3, add more units/rooms. Taming spiders and dragon lizards as your own units after defeating them in dungeon, units evolution like in dungeons 2.
![dungeon keeper 3 trailer dungeon keeper 3 trailer](https://static.tvtropes.org/pmwiki/pub/images/dungeonkeeper_9452.png)
You could still add things like explosive sheeps to tinkering cave.
![dungeon keeper 3 trailer dungeon keeper 3 trailer](https://i.ytimg.com/vi/PDrfJUKV678/maxresdefault.jpg)
Dungeons 3 on release had no multiplayer deathmatch, no diabolic skirmish, and if i remember correctly there were graphic options missing for PC. You guys have nice ideas but its really hard for you to make everything finished properly.
![dungeon keeper 3 trailer dungeon keeper 3 trailer](https://i.ytimg.com/vi/nh4lce8qYgc/maxresdefault.jpg)
Clash of Gods adds some nice new things but its not really a expansion. I dont want to bash your new dlc, but srsly I thought its gonna be bigger, dungeons 2 had dlc with new faction.